TrackEdge
Powerful game analytics and session replay for Unreal Engine.
TrackEdge
TrackEdge is an analytics plugin for Unreal Engine that helps you understand how players interact with your game.
Track gameplay events, monitor player sessions, record session replays, capture maps, and collect player properties all from Blueprints or C++ with a single integration.
TrackEdge is designed to feel like a native Unreal Engine plugin. No external SDKs, no complex setup, and no additional coding required for Blueprint users.
Features
- π Gameplay Event Tracking
- π€ Player Properties
- β±οΈ Session Tracking
- π₯ Session Replay
- πΊοΈ Automatic Map Capture
- π· Blueprint Support
- π» Full C++ API
- π Automatic Retry System
- π Cross Platform Ready
Quick Start
Installation
Install the plugin and connect your project.
Project Settings
Configure your Project ID, API Key and replay settings.
Track Your First Event
Send your first analytics event in less than two minutes.
Blueprint Nodes
Complete reference for every Blueprint node.
Session Replay
Automatically or manually record gameplay sessions.
Map Capture
Capture and upload playable maps for session replay.
What can TrackEdge track?
TrackEdge supports a wide range of gameplay analytics out of the box.
- Gameplay Events
- Custom Event Properties
- Player Properties
- Player Sessions
- Session Replay
- Play Time
- Device Information
- CPU & GPU Information
- Memory Usage
- FPS
- Revenue Events
- Custom Game Data
Designed for every type of Unreal Engine Games
Whether you're building your game entirely in Blueprints or writing everything in C++, TrackEdge provides the same features across both workflows.
Everything shown in these documentation pages can be implemented using either Blueprints or C++.
Need help?
If you run into any issues while integrating TrackEdge, check the documentation pages or join our community for support.